pic 7th International Workshop on
Networking Issues in Multimedia Entertainment
(NIME'11)

Maui, Hawaii, July 31, 2011
Co-Located with ICCCN 2011

Technically Sponsored by the IEEE Communications Society

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Call for Papers (PDF) (TXT)
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Workshop Program



IEEE

Theme and Scope

The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The Seventh IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:

Application for Entertainment
  • Architectures, Platforms and Protocols for Networked Games
  • Internetworking, Vertical Roaming and Session
  • Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
  • Home LANs, Body and Personal Area Networks for Entertainment
  • Media and Device Adaptation
  • Music and Movie Distribution
  • Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond)
  • Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
  • QoS and Security Support for Entertainment
  • Resource and Service Discovery Technologies (P2P, LDAP)
  • Technologies for Networked In-Home/Car/Flight/Train Entertainment
  • TV-Centric and Broadcast Networks for Entertainment
Technology for Entertainment
  • Agent-based Entertainment
  • Augmented, Virtual and Mixed Reality
  • Artificial Intelligence
  • Evolutionary Entertainment
  • Interactive Television and Theatre
  • Massive Multiplayer Games
  • Mobile and Wireless Entertainment
  • Networked Entertainment
  • Networked Narrative and Digital Interactive Storytelling
  • Networked Video, Music and Sound Design
  • Pervasive Entertainment
  • Personalized and User-Adapted Television
  • Sport, News and Entertainment
  • Virtual Technology and Virtual Environments for Entertainment
  • Wearable Entertainment
  • Wireless and Mobile Gaming
  • Testbed and Performance Evaluation

Important Dates

  • Paper submission due: March 7th, 2011 March 18th, 2011 (FIRM DEADLINE for all ICCCN's Workshops)
  • Notification: April 25th, 2011
  • Camera-ready due: May 13th, 2011 (FIRM DEADLINE for all ICCCN's Workshops)
  • Workshop day: July 31st, 2011

Camera Ready and Registration

To submit the camera-ready version of your paper, please follow the instructions posted on the ICCCN web site:
http://www.icccn.org/icccn11/author.html
Please note that the camera-ready version must be submitted to IEEE eXpress as explained on that web page. Do NOT submit your camera-ready paper on EDAS. The page limit for the camera-ready paper is 6 pages with an option of purchasing up to 2 additional pages. Manuscripts may not exceed 8 pages. All papers must follow standard IEEE camera-ready format as specified on the author information page.

To register, please follow the instructions posted on the ICCCN web site:
http://www.icccn.org/icccn11/registration.html
Please note on the registration form which paper(s) your registration covers. Additional page charges need to be paid together with the registration that is associated with the paper.

Accepted papers must be presented at the workshop in person by one of the authors. If you need to obtain a visa for your travels, please start the process now. Specifically, please register for the event first, and send your information to the registration chair Prof. EK Park at icccn.register@gmail.com. He will issue the invitation letter. Papers that are not presented by one of the authors will be removed from IEEE Xplore.

Additional information that may be helpful such as conference venue and hotel information:
http://www.icccn.org/icccn11/venue.html

Organization

General Co-Chairs
  • Prof. Marco Roccetti (University of Bologna, Italy, roccetti[AT]cs.unibo.it)
  • Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK, A.Elrhalibi[AT]ljmu.ac.uk)
Program Chair
  • Dr. Claudio E. Palazzi (University of Padua, Italy, cpalazzi[AT]math.unipd.it)
Technical Program Committee
  • Maha Abdallah - Univ. Paris VI, France
  • Nadjib Achir - Univ. Paris XIII, France
  • Sachin Agrawal - University of Limerick, Ireland
  • Robert Aswith - Liverpool John Moores University, UK
  • Eduard Babulak - CORDIS European Commission
  • Raouf Boutaba - University of Waterloo, Canada
  • Khaled Boussetta - Univ. Paris XIII, France
  • Tony Brooks - Aalborg University, Denmark
  • Antonio Caruso - University of Salento, Italy
  • Matteo Cesana - Politecnico di Milano, Italy
  • Ling-Jyh Chen - Academia Sinica, Taiwan
  • Sheng-Wei (Kuan-Ta) Chen – Academia Sinica, Taiwan
  • Abdennour El Rhalibi - Liverpool John Moores University, UK
  • Stefano Ferretti - University of Bologna, Italy
  • Marco Furini - University of Modena and Reggio Emilia, Italy
  • Ombretta Gaggi – University of Padua, Italy
  • Yacine Ghamri Doudane, LRSM, Ensiie, France
  • Mario Gerla - UCLA, USA
  • Sergei Gorlatch - Univ. of Münster, Germany
  • Jiungyao Huang - National Taipei University, Taiwan
  • Shun-Yun Hu, Academia Sinica, Taiwan
  • Wen-Liang Hwang - Academia Sinica, Taiwan
  • Uichin Lee - Alcatel-Lucent Bell Labs, USA
  • Ilias Leontiadis, University of Cambridge, Computer Science Department, UK
  • Dario Maggiorini - Univ. of Milano, Italy
  • Gustavo Marfia - University of Bologna, Italy
  • Tammara Massey - J. Hopkins University at Washington, USA
  • Madjid Merabti - Liverpool John Moores University, UK
  • Graham Morgan - Newcastle University, UK
  • Claudio Palazzi - University of Padua, Italy
  • Zhigeng Pan - Zhejiang University, China
  • Giovanni Pau - UCLA, USA
  • Edmond Prakash - Manchester Metropolitan University, UK
  • Matthias Rauterberg - Eindhoven University of Technology, Netherlands
  • Marco Roccetti - University of Bologna, Italy
  • Paola Salomoni - University of Bologna, Italy
  • Alexandro Sentinelli, STMicroelectronics, Milan, Italy
  • Jo Yew Tham - A*STAR, Singapore
  • Yun Ruwei, Nanjing Normal University, China
  • Massimo Valla - Telecom Italia Lab, Italy
  • Laurence T. Yang - St. Francis Xavier University, Canada
  • Michele Zorzi - University of Padua, Italy