pic 13th International Workshop on
Networking Issues in Multimedia Entertainment
(NIME'18)

Bologna, Italy
Sept 9, 2018
Co-Located with IEEE PIMRC 2018



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Sponsored by:
Dipartimento di Matematica

Theme and Scope

The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high- tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The 13th IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas::

Application for Entertainment
  • Architectures, Platforms and Protocols for Networked Games
  • Internetworking, Vertical Roaming and Session Management
  • Handoffs for Entertainment (Internet to WLAN, to 4G/5G/Satellite/...)
  • Home LANs, Body and Personal Area Networks for Entertainment
  • Music and Movie Distribution
  • Next Generation Wireless Technologies for Entertainment
  • Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
  • QoS and Security Support for Entertainment
  • Resource and Service Discovery Technologies
  • Technologies for Networked In-Home/Car/Flight/Train Entertainment
Technology for Entertainment
  • Agent-based Entertainment
  • Augmented, Virtual and Mixed Reality
  • Interactive Television and Theatre
  • Massive Multiplayer Games
  • Mobile and Wireless Entertainment
  • Networked Entertainment
  • Networked Narrative and Digital Interactive Storytelling
  • Networked Video, Music and Sound Design
  • Pervasive Entertainment
  • Personalized and User-Adapted Television
  • Virtual Technology and Virtual Environments for Entertainment
  • Wearable Entertainment
  • Wireless and Mobile Gaming
  • Testbed and Performance Evaluation

Submission Guidelines

Prospective authors are invited to submit technical papers of their previously unpublished work. Accepted workshop papers will be part of the Conference Proceedings and will be uploaded to IEEE Xplore. Papers should follow the same Author guidelines of the general symposium, which are available at link .
Submitted manuscripts must be formatted in standard IEEE camera-ready format (double-column, 10-pt font) and must be submitted via the EDAS LINK as PDF files.

The authors are required to make sure the pdf file and EDAS registration page of a paper have the same list of authors and the paper title. Once reviewed the listing of authors connected to the paper can NOT be changed in the final manuscript.

Further information may be found on the main conference web page.

Accepted and presented papers will be published in the conference proceedings and submitted to IEEE Xplore as well as other Abstracting and Indexing (A&I) databases.

Important Dates

  • Paper submission due (extended, firm deadline): May 28, 2018
  • Acceptance notification: June 15, 2018
  • Camera ready due: June 29, 2019

Organization

General Co-Chairs
  • Prof. Armir Bujari (University of Padova, Italy, abujari[AT]math.unipd.it)
  • Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK, A.Elrhalibi[AT]ljmu.ac.uk)
  • Prof. Marco Roccetti (University of Bologna, Italy, roccetti[AT]cs.unibo.it)
Program Chair
  • Prof. Claudio E. Palazzi (University of Padua, Italy, cpalazzi[AT]math.unipd.it)
Publicity Chair
  • Dr. Giacomo Quadrio (University of Padua, Italy, gquadrio[AT]math.unipd.it)
Technical Program Committee (tentative)
  • Maha Abdallah - Univ. Paris VI, France
  • Raouf Boutaba - University of Waterloo, Canada
  • Khaled Boussetta - Univ. Paris XIII, France
  • Claudio E. Palazzi - University of Padua, Italy
  • Sheng-Wei (Kuan-Ta) Chen - Academia Sinica, Taiwan
  • Rajae El Ouazzani - Ecole Superieure de Technologie de Meknes, Morrocco
  • Stefano Ferretti - University of Bologna, Italy
  • Marco Furini - University of Modena and Reggio Emilia, Italy
  • Ombretta Gaggi - University of Padua, Italy
  • Mario Gerla - UCLA, USA
  • Shun-Yun Hu, Academia Sinica, Taiwan
  • Dario Maggiorini - Univ. of Milano, Italy
  • Gustavo Marfia - University of Bologna, Italy
  • Maria G. Martini - Kingston University-London, UK
  • Giovanni Pau - LIP6, France
  • Paola Salomoni - University of Bologna, Italy
  • Yuanyuan Shen - Liverpool John Moores University, UK
  • Jo Yew Tham - A*STAR, Singapore
  • Massimo Valla - Telecom Italia Lab, Italy
  • Laurence T. Yang - St. Francis Xavier University, Canada