Unfortunately these pages are generally little use for answering the questions which one is likely to want to ask, e.g. "Do such-and-such rules allow suicide?". Exceptions are pages by David Fotland and by Robert Jasiek, which provide clear comparisons of differences between various rulesets. This page attempts the same, for those rules which are most likely to be found in use in Europe.
In Britain, the Japanese rules are normally used, except that triple-kos are treated like jigos, and komi is often 6 points. If the organisers of a Go tournament in Britain, recognised by the BGA, omit to say what rules are to be used, then the Japanese rules are understood to apply except that triple-kos and other such repeated positions count as jigos, and komi is 6.
The Tromp-Taylor rules are close to the New Zealand rules.
Japanese, Korean
North American
Chinese
SST (Ing)
New Zealand
IGS-PandaNet
Scoring
Territory
Area (or territory)
Area
Area
Area
Territory
Does it cost
to make a move inside my territory?
Yes
No
No
No
No
Yes
Can you count
points in a seki?
No
Yes
Yes
Yes
Yes
Yes
Is suicide
allowed?
No
No
No
Yes
Yes
No
What happens
if the position repeats?
"No result". The game may be replayed
Repetitions are explicitly forbidden
Drawn game
Repetitions are restricted by the SST ko rule
Repetitions are explicitly forbidden
It repeats
Status of
"bent four in the corner"
Dead
Play it out
Play it out
Play it out
Play it out
Play it out
Komi
6½
5½
5½ (3¾ by Chinese counting)
7½
7
set by the server
Placement of
handicap stones
Fixed
Fixed
Free
Free
Free
Fixed
Compensation
for handicap stones
(No)
n-1 points
n points
No
No
No
There are competent accounts of these six sets of rules on the web:
also of the Tromp-Taylor rules. The "ancient Chinese" rules, with their two-stone group tax, are discussed here (Chinese, GB-encoding).Recommended sources for discussions of the rules of Go are pages by
If you are interested in improbable positions which provide challenges for various rulesets, I recommend these bestiaries:
ScoringWith Japanese rules, you score the territory you have surrounded plus the prisoners you have captured: this is known as "territory scoring". With most other rules, you score the territory you have surrounded plus the points that you occupy. The SST rules implement area scoring by using sets with known numbers of stones. The result of the two methods is usually the same to within one point: the proof of this is left as an exercise for the reader. North American rules allow scoring by either method.Some reasons why the result may not be the same:
Some rules (including North American) address point 2 by requiring White to play the last move of the game. Some area-scoring rules (including North American) address point 3 by subtracting a point per handicap stone from Black's score. | |
Note that under rules other than Japanese, filling a dame gains a point. So under Japanese rules, you should never make unnecessary defensive moves inside your own territory. Under other rules, you should only do so after all the dame have been filled, and it may be helpful to do so as it may make clear what is alive. | |
SekiThe Japanese rules say that this position is seki, and no territory is counted in a seki. Other rules say that White counts the two points she has surrounded here. (The SST rules used to count the 2-1 points pro rata, making this position worth one-and-a-third net to White, but this has been changed.) | Figure 1. A seki. |
SuicideIn a position like this, White may have a ko threat. She can play between the two marked stones, suiciding three stones and threatening to kill the black group. But under Japanese, Chinese, North American and IGS-PandaNet rules, suicide is forbidden.Here are some much less likely positions in which suicide is a good move, if allowed. | Figure 2. A suicidal ko threat. |
But there are other, much less likely, ways in which a position can be repeated. These necessarily have a cycle length greater than two moves. One is triple ko. Others are cho-sei, and the molasses ko. Here are some more examples, and discussion, by Robert Jasiek and by Harry Fearnley. Under Japanese rules, if such a repetition occurs, the game is a non-event, and the players will normally play again. Under Chinese rules, I am told by a Chinese Professional player that a
repeated position is treated as a drawn game, with the victory being
shared. Under North American, and New Zealand, rules, such repetition is explicitly forbidden. A player may not make a move which brings about a position that has ocurred earlier with the same player to move. There are three ways of forbidding such repetition: see below. The SST rules attempt to restrict such repetition, and do so in a very complicated way, which involves a distinction between "fighting kos" and "disturbing kos", and many other concepts which I do not understand. The IGS-PandaNet rules allow such repetition. However, there is a maximal move number for each game after which it must be adjourned. (This limit is currently 1000 moves.) | |
But some ko threats cannot be eliminated. The Japanese rules state that the marked white group is dead regardless of the position on the rest of the board, and may be removed at the end of the game. Other rules say that the position is to be played out. Normally the result will be the same as under the Japanese rules. But if Black has more uneliminable ko threats than White, the result will be different. There is a more complicated position which works the same way as "bent four". If the marked white "bent four" group is allowed to live when White has an uneliminable ko threat, you might think that the marked white "moonlight life" group should be allowed to live if White has an infinite number of uneliminable ko threats (i.e. a double ko). However no ruleset allows the moonlight life group to live. | Figure 3. "Bent four in the corner".
|
With integral komi, jigo is possible. This may be thought undesirable (we want most games to give a positive result, we don't want pre-arranged jigos) or desirable (more scope to tournament organisers in assigning prizes, the correct result between two perfect players must be jigo). | |
North American rules give placement on the star points as the default, but permit tournament directors to specify free placement if they wish. Other rulesets allow Black to place them where she chooses. | |
Under SST and New Zealand rules, no such compensation is given. Under Japanese rules, this is not an issue, as area is not counted. The effect of this is that an n-stone handicap is n points larger under SST, NZ and IGS-PandaNet rules than under J or C rules. |
PSK | Positional Super Ko | A play may not recreate a previous board position from the game. | This refers to the position just after the play and consequent removals. |
---|---|---|---|
SSK | Situational Super Ko | A play may not recreate a previous board position from the game, with the same player to move next. | Recreation refers to the position just after the play and consequent removals, and also takes account of who moves next. |
NSK | Natural Situational Super Ko | A player may not play to recreate a board position, if s/he played to create it previously. | This refers to the position just after the play and consequent removals. |
Last updated: 2003-09-15.
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