pic International Workshop on
Networked Entertainment Systems (NES2022)

Bologna, Italy
July 10, 2022
Co-Located with the 42nd IEEE International Conference on
Distributed Computing Systems (ICDCS 2022)

Technically co-sponsored by the IEEE and the IEEE Computer Society

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Programme - July 10th, 2022


2:00 - 2:10 PM: Opening Session


2:10 - 3:30 PM: Session I - Applications
(18 min talk + questions for each presentation)
  • Performance Analysis of RTX Architecture in Virtual Production and Graphics Processing
    Manolya Kavakli-Thorne and Tony Oakden

  • Are all the flowers the same? A Citizen Science mobile app for increasing awareness about insect pollinators
    Giovanni Delnevo, Chiara Ceccarini and Catia Prandi

  • The Royal Game of Ur: A Digital Reproduction of an Ancient Sumerian Game
    Mirko Franco, Marco Nardelotto and Claudio Enrico Palazzi

  • Automatic and Personalized Sequencing of Music Playlists
    Marco Furini and Manuela Montangero


3:30 - 4:00 PM: Coffee Break


4:00 - 5:20 PM: Session II - Networking
(18 min talk + questions for each presentation)
  • Distributed Rendering for Video Games via Object Streaming
    Giacomo Parolini, Dario Maggiorini, Davide Gadia and Laura Anna Ripamonti

  • Social games and Blockchain: exploring the Metaverse of Decentraland
    Barbara Guidi and Andrea Michienzi

  • QUIC Employment: Comparing the Response Time of Facebook and Twitter
    Nicola Adami, Mirko Franco, Francesco Penna and Claudio Enrico Palazzi

  • A Human-centered Approach to make Networked Entertainment Green: A Case Study of CDN
    Ji Hyung Kim, Tigran Bantikyan, Nam Wook Kim and Lewis Tseng


5:20 - 5:30 PM: Closing Session