Matteo Ciman

PostDoc Researcher

Quality of Life Group

Switzerland

Universiy of Geneva Quality of Life Group

Welcome!

Hi, I am Matteo Ciman, a PostDoctoral Researcher in Computer Science at the Quality of Life (QoL) group, Institute Of Services Science, University of Geneva, Switzerland. My supervisor is Prof. Katarzyna Wac, leader of the QoL grop and Associate Professor at the University of Copenhagen.

I have succesfully defended my PhD Thesis entitled "Smartphone as ubiquitous devices for behavior analysis and better lifestyle promotion" in March 2016. My PhD lasted three years, from January 2013 until December 2015, under the supervision of Prof. Ombretta Gaggi.

Research interests

My research interests are:

  • Pervasive computing & healthcare
  • Quality of Life & Quantified Self
  • Serious games
  • Health Informatics
  • Persuasive technologies

Conference/Journal Reviewer

I have been a reviewer for this conferences/journals:

  • GOODTECHS 2016 - 2nd EAI International Conference on Smart Objects and Technologies for Social Good (TPC Member and Publicity Chair)
  • SMARTOBJECTS 2016 - 2nd Workshop on Experiences with Design and Implementation of Smart Object
  • PervasiveHealth 2016 - 10th International Conference on Pervasive Technologies for Healthcare
  • IEEE Transactions on Mobile Computing
  • CCNC 2016 - 13th Annual IEEE Consumer Communications & Networking Conference (TPC Member)
  • Open Journal of Information Systems (OJIS)
  • IEEE WoWMoM 2015 - IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks
  • CCNC 2015 - 12th Annual IEEE Consumer Communications & Networking Conference (TPC Member)
  • WEBIST 2014 - 10th International Conference on Web Information Systems and Technologies
  • SCA2013 - Third International Conference on Social Computing and Its Applications
  • EUSPN 2013 - 4th International Conference on Emerging and Ubiquitous Systems and Pervasive Networks
  • PRISM 2013 - Global Wireless Summit 2013
  • NIME'13 - 9th International Workshop on Network Issues in Multimedia Entertainment