Matteo Ciman

PostDoc Researcher

Quality of Life Group

Switzerland

Universiy of Geneva Quality of Life Group

Projects & Thesis

Projects

CoME: Caregivers and Me (Official Website)
CoME is a service-oriented platform which aims at developing solutions that empower seniors with Mild Cognitive Impairment (MCI) in a social context, to improve and manage personal life. The proposal addresses relevant challenges such as health self-management and increase and facilitation of the supply of formal and informal care for seniors in need. The CoMe platform will include an analysis of the information / data obtained from the seniors, detection of anomalies, analysis of temporal aspects and early detection of risky behaviors. Specific guidelines and tutorials will be made available to seniors and caregivers. The most innovative function of the proposed solution is the match-making capability based on senior's state and personal parameters to decide when is the intervention going to be provided and by whom (formal or informal caregiver). Further innovative functions include the detection of anomalies, the analysis of temporal aspects and the early detection of risky behaviors. This is considered to be a sound evolution of an existing platform in line with latest technological developments and research outcomes.
iSenseStress: assessing stress using human-smartphone interaction
The idea is to analyze human-smartphone interaction to extract features to identify stress in users in realt-time. The idea of this project is to avoid the usage of privacy related information like SMSes, calls, location, etc., and focus the analysis and attention on our interaction with the smartphone. In particular, we focus our attention on gestures like 'Tap', 'Scroll' and 'Swipe', or on how we write messages and emails. On the other side, we analyze information related to application used, light values, physical activity, interaction with the screen etc.
System for the assessment and rehabilitation of children affected by CVI (Cerebral Visual Impairments)
Development of a system either for doctor and patients that uses a serious game and an eye-tracker system to help doctor in assessment and evaluation of child's disabilities, and to assist children during their rehabilitation program.
ClimbTheWorld: pervasive 'Piano Stairs" using smartphones
Combination of a serious game and a pervasive solution in order to incentivize people to take stairs instead of escalators or elevators. The application for smartphones wants to determine if people are making stairs, and provide fun while they make them in order to change people's behaviour.
Path 3.0: augmented maps for customized maps
When asking routing website, e.g. Google Maps, for a route from an origin to a destination, ususally standard algorithms used for this route planning are based on ShortestPath or other algorithm. The idea is based on different steps: 1) acquire information about routes using smartphone sensors like light, noise, etc., 2) let the user choose his/her preferences on routes planning, e.i., more shadow, less noise, etc., 3) provide to the user different routes based on his/her preferences.

Supervised Thesis

  • "Climb The World: applying persuasive techniques to a serious game", Silvia Segato, Computer Science Master Thesis, April 2015
  • "An adaptive algorithm for the intelligent firing of Triggers in ClimbTheWorld", Mattia Bazzega, Computer Science Master Thesis, April 2015
  • "The impact of cross-platform frameworks on energy consumption of mobile applications", Andrea Colombari, Computer Science Master Thesis, December 2014
  • "Toward a comparative analysis of cross-platform frameworks", Nicola Gonzo, Computer Science Master Thesis, December 2013
  • "Inline activity recognition on mobile devices: application to a serious game for physical activity incentivation", Nicola Beghin, Computer Science Master Thesis, December 2013