A. Bujari, M. Ciman, O. Gaggi, C.E. Palazzi, "Using Gamification to Discover Cultural Heritage Locations from Geo-tagged Photos", in Personal and Ubiquitous Computing Journal, Theme Issue on Cultural Heritage and New Technologies: Trends and Challenges, DOI: 10.1007/s00779-016-0989-6[IF 1.498]
M. Ciman, O. Gaggi, "An Empirical Analysis of Energy Consumption of Cross-platform Frameworks for Mobile Development", In Pervasive and Mobile Computing Journal, DOI: 10.1016/j.pmcj.2016.10.004[IF 1.719]
M. Ciman, M. Donini, O. Gaggi, F. Aiolli, "Stairstep Recognition and Counting in a Serious Game for Increasing Users' Physical Activity", In Personal and Ubiquitous Computing, DOI: 10.1007/s00779-016-0968-y[IF 1.498]
M. Ciman, K. Wac, "Individuals' stress assessment using human-smartphone interaction analysis", In IEEE Transactions on Affective Computing, DOI: 10.1109/TAFFC.2016.2592504[IF 2.675].
K. Wac, M. Gustarini, M. Ciman, L. Assassi, A. De Masi, M. Fanourakis, C. Tsiourti, "mQoL: Experimental Methodology for Longitudinal, Continuous Quality of Life Assessment via Unobtrusive, Context-Rich Mobile Computing in Situ", In Proceedings of the International Society for Quality-of-Life Studies (ISQOLS) Conference, Seoul, South Korea, August 2016.
F. Aiolli, M. Ciman, M. Donini, O. Gaggi, "A Serious Game to Persuade People to Use Stairs", In Proceedings of the 9th International Conference on Persuasive Technology (Persuasive 2014), Padova, Italy, May 2014
M. Ciman, O. Gaggi, M. Sbrignadello, "Toward the creation of a Green Content Management System". In Proceedings of the International Conference on Web Systems and Technologies (WEBIST2011), pages 408-411, Noordwijkerhout, The Netherlands, May 2011.