Ombretta Gaggi

Ricercatore presso il Dipartimento di Matematica
Università di Padova

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Pubblicazioni / Papers

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Riviste / Journal

  1. A. Bujari, O. Gaggi, C. E. Palazzi, G. Quadrio. Wearable sensor networks: A measurement study. Concurrency and Computation: Practice and Experience, e5939, July 2020. https://doi.org/10.1002/cpe.5939
  2. A. Bujari, O. Gaggi, C. E. Palazzi. A mobile sensing and visualization platform for environmental data. Pervasive and Mobile Computing, vol. 66 e5939, June 2020. https://doi.org/10.1016/j.pmcj.2020.101204
  3. A. Bujari, O. Gaggi, M. Luglio, C. E. Palazzi, G. Quadrio, C. Roseti, F. Zampognaro. Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network. Springer Mobile Networks and Applications (MONET), vol. 25, pages 1114–1121, 2020. https://doi.org/10.1007/s11036-020-01528-0 [IF: 2.605]
  4. O. Gaggi, A. Kolasinska, C.E. Palazzi, G. Quadrio. Safety First? Users' Perception of Wearable Sensor Networks for Aging. Springer Mobile Networks and Applications (MONET), vol. 25, pages 986-994, February 2019. [IF: 2.497]
  5. M. Ciman, O. Gaggi, T. M. Sgaramella, L. Nota, M. Bortoluzzi, L. Pinello. Serious Games to Support Cognitive Development in Children with Cerebral Visual Impairment. Springer Mobile Networks and Applications (MONET), 23(6), pages 1703-1714, December 2018. [IF: 2.497]
  6. A. Bujari, O. Gaggi, C. E. Palazzi, D. Ronzani. Would Current Ad Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study. IEEE Internet of Thing Journal, 5(5), pages 3683-3691, October 2018.[IF: 5.863]
  7. A. Bujari, M. Ciman, O. Gaggi, C.E. Palazzi. Using Gamification to Discover Cultural Heritage Locations from Geo-tagged Photos. Personal and Ubiquitous Computing Journal, Issue on Cultural Heritage and New Technologies: Trends and Challenges, 21(2), pages 235-252, April 2017. [IF: 2.395]
  8. O. Gaggi, C. E. Palazzi, M. Ciman, G. Galiazzo, S. Franceschini, M. Ruffino, S. Gori, A. Facoetti. Serious Games for Early Identification of Developmental Dyslexia. ACM Computers in Entertainment, 15(2), Article 4, April 2017.
  9. M. Ciman, O. Gaggi. An Empirical Analysis of Energy Consumption of Cross-platform Frameworks for Mobile Development. Pervasive and Mobile Computing Journal, vol. 39, pages 214-230, August, 2017. [IF: 2.349]
  10. M. Ciman, M. Donini, O. Gaggi, F. Aiolli. Stairstep Recognition and Counting in a Serious Game for Increasing Users' Physical Activity. Personal and Ubiquitous Computing, Springer, 20(6), pages 1015-1033, September, 2016. [IF: 2.395]
  11. O. Gaggi, M. Ciman, The use of games to help children eyes testing. Multimedia Tools and Applications, Springer Netherlands, 75(6), pages 3453 - 3478, March 2016.
  12. O. Gaggi, A. Bossi. Analysis and Verification of SMIL Documents. Multimedia Systems, vol. 17, n. 6, pages 487-506, November 2011.
  13. P.Bertolotti, O. Gaggi. A Study on Multimedia Documents Behavior: a notion of Equivalence. Multimedia Tools and Applications, Springer Netherlands, 33(3), pages 301 - 324, June 2007.
  14. O. Gaggi, A. Celentano. A Laboratory for Prototyping and Testing Multimedia Presentations. International Journal of Software Engineering and Knowledge Engineering, 16(4), 2006.
  15. A. Celentano, O. Gaggi. Context-Aware Design of Adaptable Multimodal Documents. Multimedia Tools and Applications, 29(1), pages 8-27, 2006.
  16. O. Gaggi, A. Celentano. Modelling Synchronized Hypermedia Presentations. Multimedia Tools and Applications, n. 27, pages 53-78, 2005.
  17. A. Celentano, O. Gaggi, M.L. Sapino. Retrieval in Multimedia Presentations. Multimedia Systems, vol. 10, n. 1, pages 72-82, July 2004.
  18. A. Celentano, O. Gaggi. Template-based Generation of Multimedia Presentations. International Journal of Software Engeneering and Knowledge Engineering, vol. 13 n. 4, pages 419-445, 2003.

Capitoli di Libro / Books

  1. S. Crafa, O.Gaggi. Tecnologia accessibile e societa' inclusiva: binomio possibile?. Diritti umani e inclusione, Il Mulino, ISBN:978-88-15-28390-0, pages 165-176, 2019.
  2. M. Ciman, O. Gaggi. Measuring Energy Consumption of Cross-Platform Frameworks for Mobile Applications. Web Information Systems and Technologies, Springer, ISBN: 978-3-319-27030-2, pages 331-346, 2015.
  3. O. Gaggi. Interactivity In Multimedia Documents And Systems. Encyclopedia of Multimedia, 2nd ed., Furht Borko (Ed.) Springer, ISBN: 978-0-387-74724-8, 2008.

Editorials

  1. O. Gaggi, P. Manzoni, C. E. Palazzi. Editorial: Smart Objects and Technologies for Social Good (GOODTECHS 2016). Springer Mobile Networks and Applications (MONET), 23(6), pages 126-127, 2018

Conferenze & Workshop / Conferences & Workshops

  1. O. Gaggi, V. Pederiva. WCAG4All, a tool for making web accessibility rules accessible. Proceedings of the 18th IEEE Annual Consumer Communications & Networking Conference (CCNC), pages 1-6, January 2021, Las Vegas, NV, USA.
  2. S. Aroua, G. Quadrio, Y. Ghamri-Doudane, O. Gaggi and C. E. Palazzi. QoS-aware Reinforcement Learning for Multimedia Traffic Scheduling in Home Area Networks. In Proceedings of the IEEE Global Communications Conference (GLOBECOM 2020), pages 1-6, December 2020, Taipei, Taiwan.
  3. O. Gaggi, A. B. Kolasinska, S. Mirri, C. Prandi. The new classmate: An exploration of how CoVid-19 affected primary schools activities in Italy. In Proceedings of the 5th ACM/EAI International Conference on Smart Objects and Technologies for Social Good (GoodTechs '20), pages 36-41, September 2020, Cyberspace.
  4. O. Gaggi, F. Meneghello, C. E. Palazzi, G. Pante. Learning how to recycle waste using a game. In Proceedings of the 5th ACM/EAI International Conference on Smart Objects and Technologies for Social Good (GoodTechs '20), pages 144-149, September 2020, Cyberspace.
  5. R. Berton, A. B. Kolasinska, O. Gaggi, C. E. Palazzi, G. Quadrio. A Chrome extension to help people with dyslexia. In Proceedings of the International Conference on Advanced Visual Interfaces (AVI), art. n. 41 pages 1-5, September 2020, Salerno, Italy.
  6. R. Berton, O. Gaggi, A. B. Kolasinska, C. E. Palazzi, G. Quadrio. Are CAPTCHAs preventing robotic intrusion or accessibility for impaired users?. Proceedings of the 17th IEEE Annual Consumer Communications & Networking Conference (CCNC), pages 1-6, January 2020, Las Vegas, NV, USA.
  7. M. Begolo, O. Gaggi, S. Mondini, S. Montemurro. Digital Neuropsychological assessment of discourse production: an Interdisciplinary approach. In Proceedings of the 5th ACM/EAI International Conference on Smart Objects and Technologies for Social Good (GoodTechs '19), pages 243-248, September 2019, Valencia, Spain.
  8. O. Gaggi, G. Petenazzi. A digital platform for teaching mathematics. Proceedings of the 5th ACM/EAI International Conference on Smart Objects and Technologies for Social Good (GoodTechs '19), pages 37-42, September 2019, Valencia, Spain.
  9. J. Gottardo, G. Petenazzi, A. Bujari, O. Gaggi, C. E. Palazzi. Fox and geese: A digital ancient board game. Proceedings of the 5th ACM/EAI International Conference on Smart Objects and Technologies for Social Good (GoodTechs '19), pages 195-200, September 2019, Valencia, Spain.
  10. G. Quadrio, A. Bujari, O. Gaggi, C. E. Palazzi. New Interactive VR/AR Media: A Challenge Worth to Address. Proceedings of the 5th ACM/EAI International Conference on Smart Objects and Technologies for Social Good (GoodTechs '19), pages 128-129, September 2019, Valencia, Spain.
  11. O. Gaggi, G. Quadrio, A. Bujari. Accessibility for the Visually Impaired: State of the Art and Open Issues. Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference (CCNC), pages 1-6, January 2019, Las Vegas, NV, USA.
  12. A. Kolasinska, G. Quadrio, O. Gaggi, C. E. Palazzi. Technology and Aging: Users' Preferences in Wearable Sensor Networks. Proceedings of the ACM/EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2018), pages 77-81, November 2018, Bologna, Italy.
  13. O. Gaggi, F. Ciraulo, M. Casagrande. Eating Pizza to learn fractions. Proceedings of the ACM/EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2018), pages 220-225, November 2018, Bologna, Italy.
  14. A. Bujari, O. Gaggi, C. E. Palazzi, G. Quadrio. Smart Wearable Sensors: Analysis of a Real Case Study. Proceedings of the IEEE International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC 2018), pages 37-41, September 2018, Bologna, Italy.
  15. O. Gaggi, C. E. Palazzi, M. Ciman, A. Bujari. StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users. In 15th IEEE Annual Consumer Communications and Networking Conference (CCNC), pages 1-5, 2018.
  16. M. Ciman, O. Gaggi, T. M. Sgaramella, L. Nota, M. Bortoluzzi. Games, assessment and rehabilitation: when serious games support cognitive development in children with Cerebral Visual Impairment. Proceedings of the EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2017), November 2017, Pisa, Italy.
  17. O. Gaggi, N. Favaro, Ilaria Gatto, Cristian Leorin, Marco Simoni. Euphoni: a system to support speech therapy. Proceedings of of GHItaly '17 - (GamesHuman Interaction Italy '17) Workshop, September 2017, Cagliari, Italy.
  18. M. Begolo, S. Valle, M. Zanella, A. Bujari, O. Gaggi, C. E. Palazzi. Implementation and Evaluation of a Multiplayer Pong Game. Proceedings of of GHItaly '17 - (GamesHuman Interaction Italy '17) Workshop, September 2017, Cagliari, Italy.
  19. M. Begolo, S. Valle, M. Zanella, A. Bujari, O. Gaggi, C. E. Palazzi. Multipong: a Multiplayer Ad-Hoc Version of Pong. IEEE Symposium on Computers and Communications (ISCC), pages 26-27, July 2017, Heraklion, Greece.
  20. O. Gaggi, T. M. Sgaramella, L. Nota, M. Bortoluzzi, S. Santilli. A Serious Games system for the analysis and the development of visual skills in Children with CVI. Proceedings of the EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2016), November 2016, Venice, Italy.
  21. M. Ciman, O. Gaggi. Exploiting users natural competitiveness to promote physical activity. Proceedings of the EAI International Conference on Games fOr WELL-being, June 2016, Budapest, Hungary.
  22. A. Bujari, M. Ciman, O. Gaggi, C. E. Palazzi. Can a Game improve People's Lives? The case of Serious Games?. Proceedings of the EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2015), October 2015, Rome, Italy.
  23. A. Bujari, M. Ciman, O. Gaggi, G. Marfia, C. E. Palazzi. PathS: Enhancing Geographical Maps with Environmental Sensed Data. Proceedings of the 2015 Workshop on Pervasive Wireless Healthcare (MobileHealth'15), pages 13-16, Hangzhou, China, June 2015.
  24. M. Ciman, Y. Formaggio, O. Gaggi, M. Regazzo. May SmartPhones Help to maintain Audience Attention during Presentations?. Proceedings of the 11th International Conference on Web Information Systems and Technologies (WEBIST 2015), pages 55-63, Lisbon, Portugal, May 2015.
  25. M. Ciman, K. Wac, O. Gaggi. iSenseStress: Assessing stress through human-smartphone interaction analysis. Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth 2015), pages 84-91, pages Istanbul, Turkey, May 2015.
  26. F. Aiolli, M. Ciman, M. Donini, O. Gaggi. ClimbTheWorld: Real-time stairstep counting to increase physical activity. Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (Mobiquitous 14), pages 218-227, London, Great Britain, December 2014.
  27. F. Aiolli, M. Ciman, M. Donini, O. Gaggi. A Serious Game to Persuade People to Use Stairs. Proceedings of the 9th International Conference on Persuasive Technology (Persuasive 2014), pages 11-13, Padova, Italy, May 2014.
  28. M. Ciman, O. Gaggi. Evaluating impact of cross-platform frameworks in energy consumption of mobile applications. Proceedings of the 10th International Conference on Web Information Systems and Technologies (WEBIST14), pages 423-431, Barcelona, Spain, April 2014. [Best Paper Candidate]
  29. O. Gaggi, M. Regazzo. Tactive, a Framework for Cross Platform Development of Tabletop Applications. Proceedings of the 10th International Conference on Web Information Systems and Technologies (WEBIST14), pages 91-98, Barcelona, Spain, April 2014.
  30. M. Ciman, O. Gaggi, N. Gonzo. Cross-Platform Mobile Development: A Study on Apps with Animations.Proceedings of the ACM Symposium on Applied Computing (SAC2014), pages 757-759, Gyeongju, South Korea, May 2014.
  31. A. Facoetti, S. Franceschini, O. Gaggi, G. Galiazzo, S. Gori, C. E. Palazzi, M. Ruffino. Multiplatform Games for Dyslexia Identification in Preschoolers. Proceedings of 11th IEEE Consumer Communications & Networking Conference (CCNC 2014), pages 1152- 1153, Las Vegas, NV, USA, Jan 2014.
  32. O. Gaggi, M. Regazzo. An environment for fast development of tabletop applications. Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS13), pages 413-416, St. Andrews, Scotland, United Kingdom, October 2013.
  33. M. Ciman, O. Gaggi. From a physical system to a pervasive solution to increase people physical activity:is it possible?. Proceedings of IEEE International Conference on Multimedia and Expo (ICME 2013) - 9th International Workshop on Networking Issues in Multimedia Entertainment (NIME 2013), pages 1-6,San Josè, California, USA, July 2013. [Best Paper Award]
  34. M. Ciman, O. Gaggi, L. Nota L. Pinello, N. Riparelli, T. M. Sgaramella. HelpMe!: a Serious Game for Rehabilitation of Children affected by CVI. Proceedings of the International conference on Web Systems and Technologies (WEBIST2013), pages 257-262, Aachen, Germany, May, 2013.
  35. O. Gaggi. Discovering Local Attractions from Geo-Tagged Photos. ACM Symposium on Applied Computing (SAC2013), pages 1374-1379, Coimbra, Portugal, 2013.
  36. O. Gaggi, G. Galiazzo, C. E. Palazzi, A. Facoetti, S. Franceschini. A Serious Game for Predicting the Risk of Developmental Dyslexia in Pre-readers Children. Proceedings of the 21st IEEE International Conference on Computer Communication Networks (ICCCN 2012) - 8th International Workshop on Networking Issues in Multimedia Entertainment (NIME 2012), pages 1-5, Munich, Germany, Jul 2012.
  37. O. Gaggi, N. Moretti, C. E. Palazzi. Ubiquitous Social Cams. Proceedings of the 21st IEEE International Conference on Computer Communication Networks (ICCCN 2012) - 8th International Workshop on Networking Issues in Multimedia Entertainment (NIME 2012), pages 1-5, Munich, Germany, Jul 2012.
  38. O. Gaggi. Enhancing Photoware in the Social Networks Environment. Proceedings of the International Conference on Signal Processing and Multimedia Applications, SIGMAP 2012, pages 35-39, Rome, Italy, 24-27 July, 2012.
  39. A. De Bortoli, O. Gaggi. PlayWithEyes: a new way to test children eyes. Proceedings of the IEEE International Conference on Serious Games and Applications for Health, SeGAH 2011, pages 190-193, Braga, Portugal, November, 2011.
  40. O. Gaggi, L. Danese. A SMIL player for any web browser. Proceedings of International Conference on Distributed Multimedia Systems, DMS 2011, pages 114-119, Firenze, Italy, August, 2011.
  41. M. Ciman, O. Gaggi, M. Sbrignadello. Toward the creation of a Green Content Management System. Proceedings of the International conference on Web Systems and Technologies (WEBIST2011), pages 408-411, Noordwijkerhout, The Netherlands, May, 2011.
  42. O. Gaggi, F. Ghidoni.SMILINGPHOTOS: bridging the gap between digital photo albums and printed photo books. Proceedings of the International conference on Web Systems and Technologies (WEBIST2010), pages 113-118, Valencia, Spain, April, 2010.
  43. A. Bossi, O. Gaggi. Enriching SMIL with assertions for temporal validation. Proceedings of the 15th ACM international conference on Multimedia, pages 107 - 116, Augsburg, Germany, September 2007.
  44. P. Bertolotti, O. Gaggi, M. L. Sapino. Dynamic Context Adaptation in Multimedia Documents. ACM Symposium on Applied Computing (SAC2006), pages 1374-1379, Dijon, France, 2006.
  45. A. Celentano, O. Gaggi. Context-aware Design of Adaptable Multimodal Documents. Proceeding of International Workshop on Multimedia and Web Design (MWD04) at IEEE MSE04, pages 427-434, Miami, Florida, USA, December 13-15, 2004.
  46. P. Bertolotti, O. Gaggi, M.L. Sapino. A State-Transition Model for Distributed Multimedia Documents. Proceeding of International Conference on Distributed Multimedia Systems, pages 86-92, San Francisco, USA, September 8-10, 2004.
  47. P. Bertolotti, O. Gaggi. A Notion of Equivalence for Multimedia Documents. Proceeding of MIS 2004, Workshop on Multimedia Information Systems, pages 96-104, Washington DC, USA, August 25-27, 2004.
  48. A. Celentano, O. Gaggi. A Context-Aware Framework For Multimodal Document Databases. Proceeding of MDIC 2004, International Workshop on Multimedia Databases and Image Communication, June 2004.
  49. P. Bertolotti, O. Gaggi, M.L. Sapino, V.S. Alagar. A Compositional Approach to Multimedia Documents Dynamics. Proceeding of MIS 2003, Workshop on Multimedia Information Systems, pages 1-12, Ischia, Italy, May 26-28, 2003.
  50. O. Gaggi, A. Celentano. A Visual Authoring Environment for Prototyping Multimedia Presentations. Proceeding of the IEEE International Symposium on Multimedia Software Engineering (MSE2002), pages 206-213, Newport Beach, California, December 11-13, 2002.
  51. A. Celentano, O. Gaggi, M.L. Sapino. Retrieving Consistent Multimedia Presentation Fragments. Proceeding of MIS 2002, Workshop on Multimedia Information Systems, pages 146-154, Tempe, Arizona, November 30-December 1, 2002.
  52. A. Celentano, O. Gaggi. Schema Modelling for Automatic Generation of Multimedia Presentations.Proceeding of the Fourteenth International Conference on Software Engineering and Knowledge Engineering (SEKE2002), pages 593-600, Ischia, Italy, July 15-19, 2002.
  53. A. Celentano, O. Gaggi. Multimedia reporting: building multimedia presentations with query answers. Proceeding of MIS 2001, Workshop on Multimedia Information Systems, pages 61-70, Capri, November 7-9, 2001.
  54. A. Celentano, O. Gaggi. Querying and Browsing Multimedia Presentations. M. Tucci (ed.), MDIC 2001, 2nd International Workshop on Multimedia Databases and Image Communication, pages 105-116, LNCS Series 2184, Springer Verlag, 2001.
  55. A. Celentano, O. Gaggi. Authoring and Navigating Hypermedia Documents on the WWW. Proceedings of 2001 IEEE International Conference on Multimedia and Expo, pages 988-991, 22-25 August 2001, Tokyo, Japan.
  56. A. Celentano, O.Gaggi. A Synchronization Model for Hypermedia Document Navigation. Proceedings of the 2000 ACM Symposium on Applied Computing, pages 585-591, Como, 2000.

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